Tutorial

Arrives on Golden Wing and meets crew

Sets off into sky, defeating a pirate ship(?) and learning character’s capabilities

Primary Conflict

Lands at the Aldorf border and is presented with conflict between Slayers and Vanators.

Arjun must make decision that determines path followed, side with Vanators (Alin) or side with Slayers(Alexandra)

Alin Path

Arjun sides with Vanators, saving a lone Vanator named Alin

Alin explains the situation regarding relations between the local Vanator Clans and the people of Aldorf. Clans are in desperate situation.

Alin either chooses to willingly assist the Vanators or is forced to by his crew.

Arjun must return Alin to his allies in the North as the story progresses.

Rising Action

Arjun travels northward through Aldorf, a religious state that hates Vanators and oppresses them.

As Arjun goes through these towns he must assist the Vanators either willingly or forcibly.

  • Slave Town: Vanators are being sold off as slaves to the highest bidder, Arjun must gain credibility by doing quests in small towns to get credibility into the noble merchant area

    • Buy all the slaves and free them

    • Convince noblewoman Cassandra to buy and free them (destroys her reputation, Arjun is given the option of letting her join the crew)

    • Cause distraction while crew sneaks Vanators away

  • Disharmony: Party encounters a town swayed by the Vladimirian cult, group obsessed with capturing and sometimes killing Vanators

    • Join cult and destroy them from the inside out (Good End)

    • Convince town to kick out the cult (Peaceful End)

    • ‘Pretend’ to ally with the cult and give them the location of another Vanator clan (Bad End)

  • Destroyed Reputation: Travel to a city racist against Bhatarans that is trying to get rid of them so the city’s old merchant guild can take their place

    • Intimidate merchant guild leader to stop him from manipulating the city’s laws

    • Talk to both set of merchants and try to find a middle ground (Peaceful End)

    • Kill merchant guild leader (Bad End)

  • Grand Invite: After achieving enough credibility, Arjun and crew are invited to a merchant guild ball- secretly one of the crew plans to murder Arjun and take his place as captain

    • Find traitor and stop him non lethally (Good End)

    • Convince another noble to make traitor a captain of his own (Peaceful End)

    • Kill traitor (Bad End, loses credibility)

MORE MISSIONS TO COME

Arjun and Alin make it to Lorcia where the clan resides and is currently having trouble with the nation’s Black Brigade. Commander Grace Vester (romanceable) is convinced to stand down either by

  • A duel where the objective is to convince her that negotiations are possible (Good/Peaceful End)

  • Killing many of the Black Brigaders until she’s forced to come to the table (Bad End)

Vladimirians are closing in, Lorcia stretched too far to help, therefore the King lends Grace to Arjun to relocate the clan to the north and away from the instability

  • Stolen Cargo: Golden Wing captured by sky-pirates, force crew to chains as they pillage the ship.

    • Destroy one of the pirate ships to force them to retreat (Good End)

    • Get to the captain who is revealed to be one of the sky pirates from the tutorial- if his friends weren’t murdered, he’ll willingly leave (Peaceful End)

    • Kill Everyone (Bad End)

Climax

Make their way to Marvansk after killing multiple monsters, finding a place for the Vanators to live. However, Mavrock, king of the nation, must be convinced to let them live there so that they can be protected if Aldorf or the Vladimirians start hunting them down

  • Prove their worth quest: Assist king in dealing with Helyon

  • Trade: Establish trade system between Vanators and Marvansk

  • Liars: Helyon spy in the king’s circle trying to convince Mavrock to exile the Vanators, must be defeated

Arjun meets Vanator Costine and thanks him, asks him to assist her in Bharata

Falling Action

Arjun can either improve or worsen relations with other heroes, such as helping them destroy villains or help them achieve their goals

  • Assist them in political take overs

  • killing other heroes

  • improving credibility

  • ect.

Conclusion

Good: Arjun kept his company’s name strong, only killed with the best intentions. Seen as a hero to the Vanators, expanded his merchant reach to several nations, given free passage to Marvansk and Lorcia and a nobility title by Mavrock

Peaceful: Arjun kept the other heroes alive at the cost of expanding his company- despite this, he is rewarded with the title of Honorary Vanator and made a member of Alin’s clan

Bad: Often solved his problems with murder, established his company as an effective, but cutthroat merchant group, is feared across nations and even by the Vanators. Vester will wait for the day he crosses the line so she can kill him.

Alexandra Path

Arjun sides with the Slayers, saving a lone Vanator named Alexandra

Alexandra explains the situation regarding the vicious Vanators made by a madman who are causing havoc wherever they go- Slayers only came here to save townspeople

Alin either chooses to willingly assist the Slayers or is forced to by his crew.

Arjun must return Alexandra to her religious headquarters so she can make a report of the situation as the story progresses.

Rising Action

As they travel westward they encounter Vanators/other problems affecting the people

  • Invasion: Desperate and dangerous Vanators have forced with way into a town, forcing the Slayers within to make a barricade around the city

    • Convince the Vanators to leave with minimal casualties or kill the Vanators (Good End)

    • Get the leaders of the clan and town to talk to find some middle ground (Peaceful End)

    • Sacrifice some townspeople to the Vanators to make them weaker and easier to kill (Band End)

  • Destroyed Reputation: Travel to a city racist against Bhatarans that is trying to get rid of them so the city’s old merchant guild can take their place

    • Intimidate merchant guild leader to stop him from manipulating the city’s laws

    • Talk to both set of merchants and try to find a middle ground (Peaceful End)

    • Kill merchant guild leader (Bad End)

  • Grand Invite: After achieving enough credibility, Arjun and crew are invited to a merchant guild ball- secretly one of the crew plans to murder Arjun and take his place as captain

    • Find traitor and stop him non lethally (Good End)

    • Convince another noble to make traitor a captain of his own (Peaceful End)

    • Kill traitor (Bad End, loses credibility)

MORE MISSIONS TO COME

Make it to HQ, Alexandra makes her report and is teamed up with Lorcia’s Black Brigade leader Grace Vester to track down the hated 11th Vanator, the most vile of all his kind

  • Travel to Marvasnk to meet the 11th, are joined by Mavrock Krey and Costine to eliminate their common foe
Climax

The party encounters the hated 11th Pierce and end him once and for all. Arjun can slaughter Costine as well to get a greater standing with the Slayers or spare her to try and ease tensions with the Vanators

  • Given option to become a high merchant of the north and take further Slayer requests (and some Vanator requests as well, but they will be much more limited since the race is in decline due to his actions)

    • Trade: set up relations between his company and the other countries

    • Destroy colonies of evil Vanators

Falling Action

Arjun can either improve or worsen relations with other heroes, such as helping them destroy villains or help them achieve their goals

  • Assist them in political take overs

  • killing other heroes

  • improving credibility

  • ect.

Conclusion

Good: Arjun kept his company’s name strong, only killed with the best intentions. Seen as a hero to the people, expanded his merchant reach to several nations, and is made an honorary Slayer by Aldorf and is given a massive influence in Aldorf and Lorcia

Peaceful: Arjun kept the other heroes alive at the cost of expanding his company- despite this, he is rewarded with great respect and made a noble in Marvasnk and free passage to that country and Lorcia

Bad: Often solved his problems with murder, established his company as an effective, but cutthroat merchant group, is feared across nations and even by the Slayers, who would end him were it not for the help he gave them